About Me
I’m Sem, a 3D artist from the Netherlands with 8 years of Roblox development experience, specializing in high-quality visuals for games on the Roblox platform and beyond
My work spans a full stylistic range, from clean, stylized low-poly environments to detailed, realistic assets, tailored to fit the tone and technical needs of any project.
I don’t just model, I deliver. Each commission is structured around clear communication, defined milestones, and reliable deadlines. My goal is to create more than just compelling visuals, I aim to make the entire creative process seamless, transparent, and built on mutual trust.
To achieve the highest standard, I use a diverse set of industry tools including Blender, ZBrush, Substance Painter & Designer, Photoshop, Roblox Studio, and more, ensuring every project is optimized, efficient, and visually striking.
Years of experience
Projects completed
Branded Experiences (via agency)